Upcoming Topics
This is a list of potential topics we're looking to cover in the future. It is not
ordered, or absolute. Just because a topic is on here doesn't mean we'll necessarily get to it,
and we may cover things that never get listed here. It's just a list of issues we've thought
about covering.
-
Casual & Social Guilds
As a counterpart to our discussion of endgame guild practices, a look at casual guilds and some of the issues surrounding them. -
Population/Participation Requirements
Population requirements for specific content blocks as they are set by design, with particular focus on non-endgame (Mid-tier Public Quests, Battlegrounds, Instances). Pros/Cons of this kind of design decision. Examples from games on the market. -
Endgame Encounters I
Destined to be a frequently revisited discussion; a debate over PvE encounter design. Gimmicky bosses, Trial and Error rules, Time limits, 18+ hour fights all apply here. Probably a certain amount of game-bashing will go on here as well as we compare content models from game to game. -
Non-guild loot distrubution
Once impossible, pick-up raids and alliances are starting to become commonplace. We look at item reserves, and at the extreme end Ninjalooting. Player behavior as a result of this kind of open-access to endgame equipment. -
Virtual Gender-swapping
This topic has been beaten literally to death on just about every MMO forum there is, or at least the ones related to games which have a choice of gender. I'm not really sure what we really have to add or even if we want to bother messing with this one, but someone mentioned it so here it is. -
MMO effect on real life
Not necessarily just addiciton, which has been explored elsewhere (and in the mainstream media no less). How people sometimes have "MMO Personalities" very different from their actual real life personalities. Real life habits being altered because of online games.